Innovative quality teaching methods: gamification and game-based learning

The new edition of the course “Discover the power of Game-Based Learning and Gamification in education​” took place in Bologna from 24/07/2022 to 30/07/2022. The participants came from all across Europe, with Simon Thüring from Realschule Heiligenhaushereinafter in Germany; Alina Nicula, Nicoleta Tudor, Florentin Cozmolici, Oana Popescu from Biblioteca Județeană George Barițiu Brasov – Romania; Edgar Oganesjan from Maardu Gümnaasium – Estonia;  Tibor Prievara from Pasaréti Szabó Lőrinc Magyar-Angol Két Tanítási Nyelvű Általános Iskola és Gimnázium – Hungary; Nathália Pimentel Lima from Lagos Ciencia Viva Science Centre – Portugal; Ioannis Tatsis and Panagiotis Christopoulos from Gymnasio Lappa – Greece; Mariusz Jagodziński, Kornelia Maria Borkowska, Johanna Hyza, Alicja Kubiak-Kwasny from Szkoła Podstawowa nr 4 im. Jana Brzechwy w Swarzędzu – Poland; and Beatriz Flores Morales from IES Clara Campoamor – Alaquàs – Valencia – Spain.

Their training week was constructed like a game, following a sequence of levels from the very beginning. As if we were starting to play a video game, we asked participants to create their own characters to join the game. Avatars, symbolic characters, and new superheroes were thus used as a basis to get to know each other.

The first level was theoretical-we discussed the pedagogical value of playing and how games stimulate learning. Through a challenge on the differences between gamification and game-based learning, our “players” could better clarify that gamification applies game elements to a non-game environment while game-based learning is a teaching approach whereby learning happens through playing the game itself. 

As the main outcome of the second level, “players” defined the most common gamification framework as the process through which 8 major internal and external motivators influence human engagement. During one of the practical activities, players engaged in a role-play where they acted like the most common types of video game players, reaching a hands-on understanding of game-driven motivation.

The third level was dedicated to game-based tools and apps. We listed and actively explored several traditional games and we reframed them all together into more engaging learning tools. After all the challenges and battles, “players” had an opportunity to create their own tools both offline and online. 

At the penultimate level, “players” lived the most active and engaging experience. We went outside to enjoy a scavenger hunt game in the city center and later we were locked in a digital escape room trying to solve riddles and puzzles to escape. Participants finally tried to find the best way to gamify their own classrooms taking into account their students’ needs and worked on creating their own activities.​

Having reached all the levels of our game, participants had the opportunity to learn new ways of making the most of traditional games to transform the learning process. They discovered how games like Taboo or Battleship could be used for an educational purpose; whilst playing, the participants already had many, many ideas on how to apply these games to their own subjects.


Good luck players!

Discover more about this course at:

“Innovative teaching methods for teachers, school and adult education staff”

To engage students, it’s a complex challenge: using innovative methods can be a significant resource to motivate them and to enhance their learning. Thanks to different kinds of studies and research, today there are many tools available that can be used in the school environment: project-based learning, non-formal education, outdoor education, and ICT are some of the many opportunities that can be integrated with traditional teaching methods.

The new edition of the course “Innovative teaching methods for teachers, school and adult education staff” took place in Bologna from 17/07/2022 to 23/07/2022. The participants came from all across Europe, with Oliwia Galczynska from Poland; Carla Leal, Gisela Gregorio from Portugal; Sorina Diaconescu, Iulian Catalui, George Mihaila, Silviu Manzaleanu from Romania; Kirsty Laubova from Czech Republic; Pamfilia Dumitrascu, Mariana Gaiu, Monica Iancu, Alina-Ramona Vlad from Romania; and Maria Gil Saez from Spain.

On the first day, we discovered the main differences between Formal Education, Non-Formal Education, and Informal Education. In fact, through some activities, we understood how and when to use each of them at a specific time. Moreover, we focused on nonformal education, since nowadays the method is less used in classrooms. We created a gallery with our nonformal education presentations. We explored Kolb’s experiential learning cycle and we learned how it allows it to pass from reflection to conceptualization and application, giving the student an active role in the learning process.  We also talked about Inclusion by playing games in which we had to put our feet inside other people’s shoes to reflect on differences and teamwork.

We explored innovative teaching methods with ICT. We practiced several tools in class, finding out new ways to engage students and assess and display a lesson. This course helped participants to understand how to work with a more innovative approach in their classes. ​

Analysing the principles of Project Based Learning, the participants of the course had the opportunity to discover how teamwork, collaboration, and creativity can help students to discover the way to deal with real problems, learning strategically and searching for the answers from the start. 

The teachers had the opportunity to participate in a special type of treasure hunt to discover Bologna and deepen the power of Outdoor Education. Some of the advantages of Outdoor Education that emerged during the debriefing are, on the one hand, the increase in motivation and creativity; on the other, the improvement of psychophysical well-being thanks to the contact with nature and the consequent reduction of stress. 

It was hard to say goodbye at the end of the week, but the participants were eager to implement what they had learned during this past week. We hope everything goes smoothly for you, good luck!


Discover more about this course at:

Legal issues in digitization projects webinar 

IFLA PAC for digital preservation holds at the National Library of Poland 10 webinars to walk beginners through the route to basic understanding of digitization projects. The fourth webinar in the series will discuss legal issues fundamental for providing access to deliverables of digitization projects. 

The webinar is free, and no registration required. 

@Dennis Jarvis from Halifax, Canada, CC BY-SA 2.0, via Wikimedia Commons

Dr Maja Bogataj Jančič will provide a basic overview of EU copyright law especially as it relates to libraries and cultural collections, present the new exceptions and limitations for libraries in the Directive on Copyright in the Digital Single Market (2019), and remind old ones from the Information Society Directive (2001).

Melissa Levine will present a brief explanation of the structure of US copyright law and key limitations and exceptions (primarily fair use) for context, and discuss which is directly relevant for the audience. She will also discuss the approach used by the University of Michigan Library for proposing digital collections which includes a basic intake proposal form that will be useful for understanding the process. 

Tomasz Gruszkowski will moderate the webinar and ask questions. 

 June 9th, 2PM (CEST), 8 AM (EST) at 

Workforce Development: How Public Libraries Are Making a Difference

Monday, March 28, 2022
2:00-3:00 PM ET, 11:00 AM-12:00 PM PT

Workforce dynamics have changed dramatically in the last two years. More than ever, we rely on technology as patrons find themselves pivoting to meet new workforce demands. Join us to find out how public libraries are supporting their professional user communities in this time of transformation.

You’ll hear how they are helping patrons:

• Pivot into new professions
• Build resume and interview skills
• Prepare for technical certifications
• Learn programming languages such as C++ and Python
• Start small businesses
• And more

Register here!

Anunt selectie mobilități de formare program Erasmus +

În perioada 4 – 21 martie 2022, Biblioteca Județeană George Barițiu Brașov anunță organizarea celei de a II-a runde a selecției bibliotecarilor pentru participarea la mobilități internaționale de formare în cadrul proiectului ”STePS – SUSTAINABLE  TRAINING PROGRAM IN ADULT EDUCATION”, număr grant 2021 – 1 – RO01 – KA 121-ADU-000006359  – Mobilități, finanțat prin Programul Erasmus + Acțiunea-cheie 1 (KA1) – Mobilitatea persoanelor în scopul învățări, desfășurat în perioada 01.09.2021 –  30.11.2022. 

Toate informațiile necesare depunerii dosarelor, etapele procesului de selecție, documentele aferente, criteriile de evaluare sunt disponibile la adresa